| Reflections on Urban Legends and Country Tales by Mel Strawn |
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First, a word about my approach to discussing the works in this show. I am a painter, printmaker, photographer and teacher with more than half a century involvement with images and art-making processes. I first started working with digital imaging in 1980-81 when personal computers became widely available. I acted as one of three jurors for the Urban Legends and Country Tales exhibition (2008) but regard myself as a fellow artist/printmaker. How the works were made is a major consideration along with the question of if and in what ways did the medium (digital processing) characterize, contribute to, delimit or diminish the works? And has this changed, advanced or shifted a dominant direction in the quarter century that art-via-computer has been with us? Even more important, but part of that consideration – has the digital workspace and process resulted in anything distinctive or essentially new and different when considered in the broader context of visual art. Or, as a friend long ago asked me, “what’s the advantage?” A partial answer: the great efficiency and speed with which visual components can be employed to preview and explore possibilities is inviting and eye-mind opening. So what is the scale of a typical digital print, say those in the Legends exhibition? The physical size is small, a limitation of the show’s rules. The digital file however lends itself to quite dramatic enlargement through large scale (up to billboard size) digital prints and even larger through projection not to speak of global transmission for visualization anywhere. Let’s stick to the small size prints here. Their lack of physical size is compensated for by the possible intricacy (resolution) and detail (information of a sort) which create an effect of bigness, importance – lots of stuff to take in, a large experience in a small space. This tends to work in our imagination and mind rather than viscerally, physically like a mural-size confrontational painting or sculpture. Those large works tend to bowl us over and envelop us; our small digital works tend to draw us in. Color, juxtaposition and transparency Several ways to extend the visual experience have been advanced by the art of the last century: color, juxtaposition via collage and montage, transparency and multiple views employing various techniques including, importantly, the first three mentioned here. In painting, color has been freed from the local coloring of objects, being used as a pure or direct experiential element with its own rules. Juxtaposition became a key strategy of surrealism and of the cubist development which disassembled and reassembled different views or slices of things. The picture space became more indeterminate in time and space, more ambiguous. The completely interchangeable, ubiquitous digital bit has brought the possibility of realizing all these visual strategies to every digital artist with a seemingly effortless level of technical precision. I think this is both blessing and curse; strong tools need to be used with care and not used just for easy effect. Digital: A contemporary way of making art Digital capture and processing is clearly a contemporary way of making images and art – although some have questioned if art is even possible with these technologies. More interesting, at least to me, is the question of, or if, it has advanced or contributed to the creation of challenging modern works, works which take us beyond those developed in conventional ways in conventional media, that is, works which explore and build on the major achievements in visual art of the past (20th) century. Has our use of digital means led to significant new forms of expression, new modes of seeing and making images? I leave it as an open question – but discuss it a bit more below. ![]() Renata Spiazzi, The Creation of the Universe One work, The Creation of the Universe, by Renata Spiazzi (who knows very well how to draw) uses the digital computer to make an elegant spatial form that represents nothing else but might be considered in relation to da Vinci’s studies of flowing water, whirlpools, etc. It suggests Gödel Escher Bach and contemporary interests in chaos theory. It exists in what I would call mental space with no reference to world-bound fixed perspective or landscape space. The art to which this comes closest is the mental space of Asian calligraphy particularly Zen graphic works and images. Kat Larsen’s And Then There Was Life (following nicely on a thematic thread) links that kind of mental space with things of the world imagined cosmically. ![]() Kat Larsen, And Then There Was Life Other works certainly use transparency and the implications of time-space dynamics, often in a romantic, mythic and/or surreal sense. Film has famously developed that dynamic in years past. Eisenstein’s key concept was the shot and cutting and inter-cutting from one shot to another – multiple points of view in juxtaposition. Fades, time warps, transparency and the suspension of the laws of gravity are all in the digital repertoire. Unthinkability; The Language of Vision; Art in America But let me return to what I think is still a challenging question phrased in a slightly different way. Are we digital artists using the potential of the digital workspace to explore, even advance the ways we see and think about the world? In a timely new book, The Age Of The Unthinkable (2009), author Joshua Cooper Ramo takes us back to 1915 Paris. A French artist working as a soldier had invented camouflage. Gertrude Stein and Picasso, walking home after a dinner, saw a French army vehicle with splotches of paint all over it. Picasso said “it is we who made it, that is cubism!” Cubism had just developed (1910 on) as an attempt to see dynamically – from different points of view in space and time – and thus to deal with a different reality than the static snapshot image that had characterized art for centuries. Ramo makes the point that others (not artists) seeing the army vehicles would have noted the passing of a convoy – and missed recognizing that it was visually transformed by a new way of using visual information (camouflage) and that that was part of a radical change in the language of vision and reality. It is interesting that Ramo, talking about the current challenges we face on all fronts, went back almost 100 years to find that it was artists who were aware, alive and sensitive to the profound changes that even then were afoot and who had the creativity to work toward new ways of seeing and thinking and feeling. Ramo’s further point is that a fixed, static world view still prevails in our corridors of power and for most people – and that to cope, a change in vision in ways of thinking and composing one’s world view, one’s vision, is essential. This echoes Kepes’ call for a visual language that reflects and influences the realities of a changing world. Ramo chose to go back 96 years for his example; why not from today’s art and artists? He could have, since many artists have extended the visual implications of modernist pioneers and have taken the technology of visual and auditory media including TV and video to create all sorts of Urban Legends and Country Tales. Mostly urban? Still, I wonder if there is a significant advance in ways of seeing in today’s art because of the digital workspace we employ. If the increased (digital) information load and fluidity in, especially, kinetic works such as we experience daily on TV (ads!) is the cutting edge of media as influencing message, then one could argue that it works against beneficial understanding and action in the corridors of power and for most people. The media uses whatever technology is available. I don’t think that media or technology as such has a pervasive effect on habits of mind. An effective change of mental habits requires a total integration of formal/technical means with a conceptual/cognitive dynamic that is broader and deeper than entertainment in popular media. Digital means employed to animate leaves us with – well, an animation of essentially the same experience. Digital pictures don’t necessarily change the essential picture. Back to Urban Legends. The catalog put together by Joe Nalven is a subtle wonder. Virtually every facing page pair of images presents implicitly a compare-and-contrast visual and/or thematic study. Dia de los Muertos – two versions with the same title by different artists Dana Levine and Lee Zasloff. Both can be seen in the light of art history – the 17th century mode of Georges de la Tour for Dana’s, and early to mid 20th century (Paul Klee and or Bonnard?) for Lee’s. While the picture spaces are radically different (perspective and 20th century flat) each is rich and cohesive in tonality and color inviting a good long look at the wealth of detail and theme material offered.
Two others one can enjoy in an art historical context are Peter Axcell’s Room With a View and Guernica at Plaza Brunelleschi, Florence by Vladimir Konečni.
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Vladimir Konečni, Guernica at Plaza Brunelleschi, Florence
The Guernica piece is basically, to me, a great documentary shot. What makes it great is the insertion of the angular play of fragmented light with the angular, shattered (in two senses) Picasso. That it could have been done with a conventional film camera or tediously by hand painting is beside the point.
![]() Pete Axcell, Room With a View
Axcell’s piece elegantly echoes Dali’s surreal Spanish coast pieces and his tiny, famous Persistence of Memory. That each invokes such memory awareness is part of the content and value of these modern works that use modern tools to present.
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Marie Otero, Robotic Stepford Wife Its scale (very large in its space) is the close-up of film; and also recalls woodblock prints of women by Japanese ukiyo-e printmakers Utamaro and Sharaku. The delicate, lacey, orange flower network answers the encroaching tangle of tree branches. The whole color scheme is reminiscent of the ukiyo-e prints. Rippling, repetitious, digitally-precise contour lines suggest a possible indeterminant locus of the woman’s presence. It is in that near mechanical repetition and the unfocused, not looking at you, eyes that robotic seems appropriate. To sum up It may seem that I’ve argued too extensively on the limitations of digital printmaking by challenging what isn’t rather than on what is the wide range of achievements in this show and elsewhere. That is not my intention. I’ve tried to acknowledge some of the often-raised questions and to describe what I see and to place it in relevant contexts. I’ve pointed out some periods and developments in art that provide a challenging context for artists today. Long aware of the dismissals we’ve heard early on to the effect that digital art has a typical look and questionable credentials, I’ve raised questions, based in my own sensibility and involvement as artist, on how and to what degree, comparatively, digital practice as shown in the Urban Legends show is evidence of something distinct and valuable, how it extends the dynamic visual language we inherit, and how it does not look all alike but has qualities that distinguish it from other print forms. Could it, digital printmaking, be more distinctive considering the challenge of other categories mentioned? Perhaps, but in any case, it is the individual artist’s creativity and vision that makes the art, whatever the medium used. |
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